Developer HiT Explains the Weapon Badges System for BF

Discussion in 'Announcements' started by EXTINCT1ON, Jan 20, 2019.

By EXTINCT1ON on Jan 20, 2019 at 5:52 AM

    EXTINCT1ON Goodbye, Bullet Force

    Developer HiT Explains the Weapon Badges System for Bullet Force

    Hello Bullet Forcers,

    Today Blayze Games developer HiT posted a video in which he explains the functionality of the badge system for Bullet Force. That video can be viewed below:

    For those that don't want to watch the video in its entirety, the key points from the video are:

    There are 7 badge categories

    • Assault Rifles
    • SMGs
    • Shotguns
    • Sniper Rifles
    • Explosives
    • LMGs
    • Secondaries
    There are 19 total badge ranks (in order);
    • Bronze
    • Silver
    • Gold
    • Platinum
    • Alpha
    • Bravo
    • Delta
    • Omega
    • Spartan
    • Ghost
    • Bounty Hunter
    • Hitman
    • Assassin
    • Elite Assassin
    • Master Gunner
    • Weapon Expert
    • Legendary Shooter
    • Global Icon
    • Omni (see first dot point below)
    • The Omni badge can only be unlocked once you reach Global Icon for every weapon category in Bullet Force.
    • Every time that you rank up a badge, you get a free weapon case that will reward a skin for any gun - not just for the badge's category.
    • If you leave a match prematurely, the kills you get during the match will not count towards badges.
    • Getting kills within locked private matches do not count towards badges.
    • Kill assists and Assist counts as kills do not count towards badge progression.
    • When you reach Global Icon for a weapon category, you will automatically unlock the exclusive Royalty skin for every gun in that category.
    • Your publicly displayed Region on the Weapon Rank leaderboard is based on your amount of kills. Regions are decided when you accumulate at least 70% of your kills in a particular region.
    Last edited: Jan 31, 2019
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Discussion in 'Announcements' started by EXTINCT1ON, Jan 20, 2019.

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